A simple reflective object kernel

This book explains the design and the consequence of having a self-described reflective minimal kernel such as ObjVlisp.

Doing so we will learn about objects, object creation instantiation, message lookup, delegation, inheritance and much more.

A class-based reflective minimal kernel

"The difference between classes and objects has been repeatedly emphasized. In the view presented here, these concepts belong to different worlds: the program text only contains classes; at run-time, only objects exist. This is not the only approach. One of the subcultures of object-oriented programming, influenced by Lisp and exemplified by Smalltalk, views classes as object themselves, which still have an existence at run-time." B. Meyer Object-Oriented Software Construction

As this quote expresses it, there is a realm where classes are true objects, instances of other classes. In such systems such as Smalltalk, Pharo, CLOS, classes are described by other classes and form often reflective architectures each one describing the previous level. In this chapter we will explore a minimal reflective class-based kernel, inspired from ObjVlisp . In the following chapter you will implement step by step such a kernel in less than 30 methods.

ObjVlisp

ObjVlisp was published the first time in 1986 when the foundation of object-oriented programming was still emerging . ObjVlisp has explicit metaclasses and supports metaclass reuse. It was inspired from the kernel of Smalltalk-78. The IBM SOM-DSOM kernel is similar to ObjVLisp while implemented in C++ . ObjVlisp is a subset of the reflective kernel of CLOS since CLOS reifies instance variables, generic functions, and method combination . In comparison to ObjVlisp, Smalltalk or Pharo have implicit metaclasses and no metaclass reuse except by basic inheritance but it is more stable as explained by Bouraqadi et al . Studying this kernel is really worth since it has the following properties:

Just remember that this kernel is self-described so we will start to explain some aspects and since everything is linked you may have to read the chapter twice to fully get it.

ObjVLisp's six postulates

The original ObjVlisp kernel is defined by six postulates . Some of them look a bit dated by today standards and the 6th postulate is simply wrong as we will explain later (A solution is simple to design and implement).

Here we report them as stated in the paper for sake of historical perspective.

  1. An object represents a piece of knowledge and a set of capabilities.
  2. The only protocol to activate an object is message passing: a message specifies which procedure to apply (denoted by its name, the selector) and its arguments.
  3. Every object belongs to a class that specifies its data (attributes called fields) and its behavior (procedures called methods). Objects will be dynamically generated from this model, they are called instances of the class. Following Plato, all instances of a class have same structure and shape, but differ through the values of their common instance variables.
  4. A class is also an object, instantiated by another class, called its metaclass. Consequently (P3), to each class is associated a metaclass which describes its behavior as an object. The initial primitive metaclass is the class Class, built as its own instance.
  5. A class can be defined as a subclass of one (or many) other class(es). This subclassing mechanism allows sharing of instance variables and methods, and is called inheritance. The class Object represents the most common behavior shared by all objects.
  6. If the instance variables owned by an object define a local environment, there are also class variables defining a global environment shared by all the instances of a same class. These class variables are defined at the metaclass level according to the following equation: class variable [an-object] = instance variable [an-object’s class].

Kernel overview

If you do not fully grasp the following overview, do not get worry, this full chapter is here to make sure that you will understand it. Let us get started.

Contrary to a real uniform language kernel, ObjVlisp does not consider arrays, booleans, strings, numbers or any other elementary objects as part of the kernel as this is the case in a real bootstrap such as the one of Pharo. ObjVLisp's kernel focuses on understanding Class/Object core relationships.

Figure shows the two core classes of the kernel:

The ObjVlisp kernel: a minimal class-based kernel.
The ObjVlisp kernel: a minimal class-based kernel.

Figure shows that the class Workstation is an instance of the class Class since it is a class and it inherits from Object the default behavior objects should exhibit. The class WithSingleton is an instance of the class Class but in addition it inherits from Class since this is a metaclass: its instances are classes. As such, it changes the behavior of classes. The class SpecialWorkstation is an instance of the class WithSingleton and inherits from Workstation since its instances exhibits the same behavior as Workstation.

The kernel with specialized metaclasses.
The kernel with specialized metaclasses.

The two diagrams and will be explained step by step during all this chapter.

The key point to understand such a reflective architecture is that message passing always looks up methods in the class of the receiver of the message and then follows the inheritance chain (See Figure ).

Understanding metaclasses using message passing.
Understanding metaclasses using message passing.

Figure illustrates two main cases:

Instances

In this kernel, there is only one instantiation link, it is applied at all the levels as shown by Figure :

Chain of instantiation: classes are objects too.
Chain of instantiation: classes are objects too.

In our diagrams, we represent objects (mainly terminal instances) as round corner rectangles with the list of instance variable values. Since classes are objects, when we want to stress that classes are objects we use the same graphical convention as shown in Figure .

Handling infinite recursion

A class is an object. Thus it is an instance of another class, its metaclass. This metaclass is an object too, instance of a metametaclass that is an object too instance of another a metametametaclass...... To stop this potential infinite recursion, ObjVlisp uses similar to solutions proposed in many meta circular systems: one instance is instance of itself.

A class is an object. Thus, it is an instance of another class, its metaclass. This metaclass is an object as well, instance of a metametaclass which is itself an instance of another a metametametaclass...

In ObjVLisp:

We will see later the implication of this self instantiation at the level of the class structure itself.

Understanding metaclasses

The model unifies classes and instances. When we follow the instance related postulates of the kernel we get:

At the implementation level there is only one kind of entity: objects. There is no special treatment for classes. Classes are instantiated following the same process than terminal instances. There are sent messages the same way other objects are sent messages too.

This unification between instances and classes does not mean that we do not distinguish objects and classes. Indeed not all the objects are classes. In particular, the sole difference between a class and an instance is the ability to respond to the creation message: new. Only a class knows how to respond to it. Then metaclasses are just classes whose instances are classes as shown in Figure .

Everything is an object. Classes are just objects which can create other objects and metaclasses are just classes whose instances are classes.
Everything is an object. Classes are just objects which can create other objects and metaclasses are just classes whose instances are classes.

Instance structure

The model does not really bring anything new about instance structure when compared with languages such as Pharo or Java.

Instance variables are an ordered sequence of instance variables defined by a class. Such instance variables are shared by all instances. The values of such instance variables are specific to each instance. Figure shows that instances of Workstation have two values: a name and a next node.

Instances of Workstation have two values: their names and their next node.
Instances of Workstation have two values: their names and their next node.

In addition we should note that an object has a pointer to its class. As we will see when we will come to inheritance, every object possesses an instance variable class (inherited from Object) that points to its class.

Note that this management of class instance variable defined in Object is specific to the model. In Pharo for example, the class identification is not managed as a declared instance variable but as an element part of any object. It is an index in a class-table.

About behavior

Let us continue with basic instance behavior. As in modern class-based languages, this kernel has to represent how methods are stored and looked up.

Methods belong to a class. They define the behavior of all the instances of the class. They are stored into a method dictionary that associates a key (the method selector) and the method body.

Since the methods are stored in a class, the method dictionary should be described in the metaclass. Therefore, the method dictionary of a class is the value of the instance variable methodDict defined on the metaclass Class. Each class will have its own method dictionary.

Class as an object

Now it is time to ask us about the minimal information that a class should have. Here is the minimal information required:

This minimal state is similar to the one of Pharo: Pharo Behavior class has a format (compact description of instance variables), method dictionary, and superclass link.

In ObjVLisp, we will had a name so that we can identify the class. As an instance factory, the metaclass Class possesses 4 instance variables that describe a class:

Since a class is an object. A class possesses the instance variable class inherited from Object that refers to its class as any object.

Point class as an object.
Point class as an object.

Example: class Point

Figure shows the instance variable values for the class Point as declared by the programmer and before class initialization and inheritance take place.

Class as an object.
Class as an object.

Example: class Class

Figure describes the class Class itself. Indeed it is also an object.

Through the prism of objects.
Through the prism of objects.

Everything is an object

Figure describes a typical situation of terminal instances, class and metaclasses when looked at them using an object perspective. We see three level of instances: terminal objects, instances of Workstation, Workstation and Point classes which are instances of Class and the metaclass Class which is instance of itself.

Sending a message is two step process: method lookup and execution.
Sending a message is two step process: method lookup and execution.

Sending a message

In this kernel, the second postulate states that the only way to perform computation is via message passing.

Sending a message is a two step process as shown by Figure

  1. Method lookup: the method corresponding to the selector is looked up in the class of the receiver and its superclasses.
  2. Method execution: the method is applied to the receiver. It means that self or this in the method will be bound to the receiver.

Conceptually, sending a message can be described by the following function composition:

sending a message (receiver argument)
	 return apply (lookup (selector classof(receiver) receiver) receiver arguments)

Method lookup

Now the lookup process is conceptually defined as follows:

  1. The lookup starts in the class of the receiver.
  2. If the method is defined in that class (i.e., if the method is defined in the method dictionary), it is returned.
  3. Otherwise the search continues in the superclass of the currently explored class.
  4. If no method is found and there is no superclass to explore (if we are in the class Object), this is an error.

Looking for a method is two step process: first go to the class of receiver then follow inheritance.
Looking for a method is two step process: first go to the class of receiver then follow inheritance.

The method lookup walks through the inheritance graph one class at a time using the superclass link. Here is a possible description of the lookup algorithm that will be used for both instance and class methods.

lookup (selector class receiver):
   if the method is found in class 
      then return it
      else if class == Object
           then send the message error to the receiver
           else lookup (selector superclass(class) receiver) 

When a message is not found, another message is sent to the receiver supporting reflective operation.
When a message is not found, another message is sent to the receiver supporting reflective operation.

Handling errors

When the method is not found, the message error is sent as shown in Figure . Sending a message instead of simply reporting an error using a trace or an exception is a key design decision. It corresponds to the doesNotUnderstand: message in Pharo and it is an important reflective hook. Indeed classes can define their own implementation of the method error and perform specific actions in reaction of messages that are not understood. For example, it is possible to implement proxies (objects representing other remote objects) or compile code on the fly by redefining locally such message.

Now it should be noted that the previous algorithm is not really good because in case of error there can be a mismatch between the number of arguments of the method we are looking for and the number of arguments of the error message.

A better way to handle error is to decompose the algorithm differently as follows:

lookup (selector class):
   if the method is found in class 
      then return it
      else if class == Object
           then return nil
           else lookup (selector superclass(class)) 

And then we redefined sending a message as follows:

sending a message (receiver argument)
   methodOrNil = lookup (selector classof(receiver)).
   if methodOrNil is nil
      then return send the message error to the receiver
      else return apply(methodOrNil receiver arguments)

Remarks

This lookup is conceptually the same in Pharo where all methods are public and virtual. There is no statically bound method, even class methods are looked up dynamically. This allows the possibility to define really elegant and dynamic registration mechanism.

While the look up happens at runtime, it is often cached. Languages usually have several systems of caches: one global (class, selector), one per call site.

Inheritance

There are two aspects of inheritance to consider:

Let's look at these two aspects.

Instance variable inheritance

Instance variable inheritance is done at class creation time and from that perspective static and performed once. When a class C is created, its instance variables are the union of the instance variables of its superclass with the instance variables defined locally in class C. Each language defines the exact semantics of instance variable inheritance, for example if they accept instance variables with the same name or not. In our model, we decide to use the simplest way: there should be no name duplicates.

instance-variables(aClass) =
	union (instance-variables(superclass(aClass)), local-instance-variables(aClass))

A word about union: when the implementation of the language is based on offsets to access instance variables, the union should make sure that the location of inherited instance variables are kept ordered compared to the superclass because in general we want that methods of the superclass can be applied to subclasses without copying them down and recompiling them. Indeed if a method uses a variable at a given position in the instance variable lists, applying this method to instance of subclasses should work. In the implementation proposed next chapter, we will use accessors and will not support direct access to instance variables from method body.

Method lookup

As previously described in Section , methods are looked up at runtime. Methods defined in superclasses are reused and applied to instances of subclasses. Contrary to instance variable inheritance, this part of inheritance is dynamic, i.e., it happens during program execution.

Object: defining the minimal behavior of any object

Object represents the minimal behavior that any object should understand. For example, returning the class of an object, being able to handle errors, initializing an object. This is why Object is the root of the hierarchy. Depending on language Object can be complex. In our kernel it is kept minimal as we will show in the implementation chapter.

Figure shows the inheritance graph without the presence of instantiation. A Workstation is an object (should at least understand the minimal behavior), so the class Workstation inherits directly or indirectly from the class Object. A class is an object (it should understand the minimal behavior) so the class Class inherits from class Object. In particular, the class instance variable is inherited from Object class.

Full inheritance graph: Every class ultimately inherits from Object.
Full inheritance graph: Every class ultimately inherits from Object.

Remark.

In Pharo, the class Object is not the root of inheritance. It is ProtoObject and Object inherits from it. Most of the classes still inherit from Object. The design of ProtoObject is special: the design goal of ProtoObject is to generate as many as errors as possible. Such errors can be then captured via doesNotUnderstand: redefinition and can support different scenarios such as proxy implementation.

Inheritance and instantiation together

Now that we saw independently the instantiation and the inheritance graph we can look at the complete picture. Figure shows the graphs and in particular how such graph are used during message resolution:

This process is also true when we send messages to the classes themselves. There is no difference between sending a message to an object or a class. The system always performs the same steps.

Kernel with instantiation and inheritance link.
Kernel with instantiation and inheritance link.

Refresh on self and super semantics

Since our experience showed us that even some book writers got key semantics of object-oriented programming wrong, we just refresh some facts that normally programmers familiar with object-oriented programming should fully master. For further readings refer to Pharo By Example or the Pharo Mooc available at http://mooc.pharo.org.

self always represents the receiver.
self always represents the receiver.

Looking at Figure we see that the key point is that B new bar returns 50 since the method is dynamically looked up and self represents the receiver i.e., the instance of the class B. What is important to see is that self sends act as a hook and that subclasses code can be injected in superclass code.

A new foo
>>> 10 
B new foo
>>> 50
A new bar
>>> 10
B new bar
>>> 50

super represents the receiver but the method lookup starts in the superclass of the class of the method using super.
super represents the receiver but the method lookup starts in the superclass of the class of the method using super.

For super, the situation depicted in Figure shows that super represents the receiver, but that when super is the receiver of a message, the method is looked up differently (starting from the superclass of the class using super) hence C new bar returns 100 and not 20 nor 60.

B new bar
>>> 20
C new bar
>>> 100

As a conclusion, we can say that self is dynamic and super static. Let us explain this view:

Object creation

Now we are ready to understand the creation of objects. In this model there is only one way to create instances: we should send the message new to the class with a specification of the instance variable values as argument.

Creation of instances of the class Point

The following examples show several point instantiations. What we see is that the model inherits from the Lisp traditional of passing arguments using keys and values, and that the order of arguments is not important.

Point new :x 24 :y 6
>>> aPoint (24 6)
Point new :y 6 :x 24
>>> aPoint (24 6)

When there is no value specified, the value of an instance variable is initialized to nil. CLOS provides the notion of default instance variable initialization. It can be added to ObjVlisp as an exercise and does not bring conceptual difficulties.

Point new
>>> aPoint (nil nil)

When the same argument is passed multiple times, then the implementation takes the first occurence.

Point new :y 10 :y 15
>>> aPoint (nil 10)

We should not worry too much about such details: The point is that we can pass multiple arguments with a tag to identify it.

Creation of the class Point instance of Class

Since the class Point is an instance of the class Class, to create it, we should send the message new to the class as follows:

Class new 
   :name 'Point'
   :super 'Object'
   :ivs #(x y)
>>> aClass

Here what is interesting to see is that we use exactly the same way to create an instance of the class Point or the class itself. Note that this single way to create objects is supported by the argument variable list.

An implementation could have two different messages to create instances and classes. As soon as the same new, allocate, initialize methods are involved, the essence of the object creation is similar and uniform.

Instance creation: Role of the metaclass

The following diagram (Figure ) shows that against common expectations, when we create a terminal instance the metaclass Class is evolved in the process. Indeed, we send the message new to the class, to resolve this message, the system will look for the method in the class of the receiver (here Workstation) which the metaclass Class. The method new is found in the metaclass and applied to the receiver: the class Workstation. Its effect is to create an instance of the class Workstation.

Metaclass role during instance creation: Applying plain message resolution.
Metaclass role during instance creation: Applying plain message resolution.

The same happens when creating a class. Figure shows the process. We send a message, now this time, to the class Class. The system makes no exception and to resolve the message, it looks for the method in the class of the receiver. The class of the receiver is itself, so the method new found in Class is applied to Class (since it is the receiver of the message), and a new class is created.

Metaclass role during class creation: Applying plain message resolution - the self instantiation link is followed.
Metaclass role during class creation: Applying plain message resolution - the self instantiation link is followed.

new = allocate and initialize

In fact creating an object is a two step process: Creating an instance is the composition of two actions: memory allocation allocate message and object initialisation message initialize.

In Pharo syntax it means:

aClass new: args = (aClass allocate) initialize: args

What we should see is that:

Object allocation: the message allocate

Allocating an object means allocating enough space to the object state but not only: it should mark instances with their class name or id. There is a really strong invariant in the model and in general in object-oriented programming model. Every single object must have an identifier to its class else the system will break when trying to resolve a message.

Object allocation should return:

In our model, the marking of an object as instance of a class is performed by setting the value of the instance variable class inherited from Object. In Pharo this information is not recorded as a instance variable but encoded in the internal virtual machine object representation.

The allocate method is defined on the metaclass Class. Here are some examples of allocation.

Point allocate
>>> #(Point nil nil)

A point allocation allocates three slots: one for the class and two for x and y values.

Class allocate
>>>#(Class nil nil nil nil nil) 

The allocation for an object representing a class allocates six slots: one for class and one for each of the class instance variable: name, super, iv, keywords, and methodDict.

Object initialization

Object initialization is the process to get the values passed as arguments as key/value pair and assigned the value to the corresponding instance variable.

The following snippet illustrates it. An instance of class Point is created and the key/value pairs (:y 6) and (:x 24) are specified. The instance is created and it received the initialize: messages with the key/value pairs. The initialize: method is responsible to set the corresponding variables in the receiver.

Point new :y 6  :x 24
>>> #(Point nil nil) initialize: (:y 6 :x 24)]
>>> #(Point 24 6)

When an object is initialized as a terminal instance, two actions are performed:

Class initialization

During its initialization a class should perform several steps:

The Class class

Now we get a better understanding of what is the class Class. The class Class is:

In particular, metaclasses define three messages related to instance creation.

There is a difference between the method initialize: executed on any instance creation and the class initialize: method only executed when the created instance is a class.

Defining a new Metaclass

Now we can study how we can add new metaclasses and see how the system handles them. To create a new metaclass is simple, it is enough to inherit from an existing one. May be this is obvious to you but this is what we will check now.

Abstract metaclass: its instance (i.e., the class Node) are abstract.
Abstract metaclass: its instance (i.e., the class Node) are abstract.

Abstract

Imagine that we want to define abstract classes. We set the abstractness of a class as the fact that it cannot create instances. To control the creation of instances of a class, we should define a new metaclass which forbids it. Therefore we will define a metaclass whose instances (abstract classes) cannot create instances.

We create a new metaclass named AbstractMetaclass which inherits from Class and we redefine the method new in this metaclass to raise an error (as shown in Figure ). The following code snippet defines this new metaclass.

Class new  
	:name 'AbstractMetaclass' 
	:super 'Class'
AbstractMetaclass 
	addMethod: #new
	body: [ :receiver :initargs | receiver error: 'Cannot create instance of class' ]

Two facts describe the relations between this metaclass and the class Class:

Abstract metaclass at work.
Abstract metaclass at work.
Now we can define an abstract class Node.

AbstractMetaclass new :name 'Node' :super 'Object'

Sending a message new to the class Node will raise an error.

Node new 
>>> Cannot create instance of class

A subclass of Node, for example Workstation, can be a concrete class by being an instance of Class instead of AbstractMetaclass but still inheriting from Node. What we see in Figure is that there are two links: instanciation and inheritance and the method lookup follows them as we presented previously: always start in the class of the receiever and follow the inheritance link.

What is key to understand is that when we send the messsage new to the class Workstation, we look for methods first in the metaclass Class. When we send the message new to class Node we look in its class: AbstractMetaclass as shown in Figure . In fact we do what we do for any instances: we look in the class of the receiver.

A class method is just implemented and following the same semantics that instance methods: Sending the message error to the class Node starts in AbstractMetaclass and since we did not redefine it locally, and it is not found there, the lookup will continue in the superclass of AbstractClass: the class Class and then the superclass of class Class, the class Object.

About the 6th postulate

The 6th postulate of ObjVLisp is wrong. Let us read it again: If the instance variables owned by an object define a local environment, there are also class variables defining a global environment shared by all the instances of a same class. These class variables are defined at the metaclass level according to the following equation: class variable [an-object] = instance variable [an-object’s class].

It says that class instance variables are equivalent to shared variables between instances and this is wrong. Let us study this. According to the 6th postulate, a shared variable between instances is equal to an instance variable of the class. The definition is not totally clear so let us look at an example given in the article.

Illustrating the problem

Imagine that we would like the constant character '*' to be a class variable shared by all the points of a same class. We redefine the Point class as before, but metaclass of which (let us call it MetaPoint) specifies this common character For example if a point has a shared variable named char, this instance variable should be defined in the class of the class Point called MetaPoint. The author proposes to define a new metaclass MetaPoint to hold a new instance variable to represent a shared variable between points.

Class new
	:name 'MetaPoint'
	:super 'Class'
	:ivs #(char)

Then he proposes to use it as follows:

MetaPoint new
	:name Point
	:super 'Object'
	:ivs #(x y)
	:char '*'

The class Point can define a method that accesses the character just by going the class level. So why this is approach is wrong? Because it mixes levels. The instance variable char is not a class information. It describes the terminal instances and not the instance of the metaclass. Why the metaclass MetaPoint would need a char instance variable.

The solution

The solution is that the shared variable char should be held in a list of the shared variables of the class Point. Any point instance can access this variable. The implication is that a class should have an extra information to describe it: an instance variable sharedVariable holding pairs i.e., variable and its value. We should be able to write:

Class new
	:name Point
	:super 'Object'
	:ivs #(x y)
	:sharedivs {#char -> '*'}

Therefore the metaclass Class should get an extra instance variable named sharedivs and each of its instances (the classes Point, Node, Object) can have different values and such values can be shared among their instances by the compiler.

What we see is that sharedivs is from the Class vocabulary and we do not need one extra metaclass each time we want to share a variable. This design is similar to the one of Pharo where a class has a classVariable instance variable holding variable shared in all the subclasses of the class defining it.

Conclusion

We presented a really small kernel composed of two classes Object root of the inheritance tree and Class the first metaclass root of the instantiation tree. We revisited all the key points related to method lookup, object and class creation and initialisation. In the subsequent chapter we propose you to implement such kernel.

Further readings

The kernel presented in this chapter is a kernel with explicit metaclasses and as such it is not a panacea. Indeed it raised metaclass composition problems as explained in Bouraqadi et al. excellent article or .

Building a minimal reflective class-based kernel

The objectives of this chapter is to help you to implement step by step the ObjVlisp model explained in the previous chapter. ObjVlisp was designed by P. Cointe who got inspired by the kernel of Smalltalk-78. It has explicit metaclasses and it is composed of two classes Object and Class.

Objectives

During the previous chapter, you saw the main points of the ObjVLisp model, now you will implement it. The goals of this implementation are to give a concrete understanding of the concepts presented previously. Here are some of the points you can deeply understand while writing the implementation:

Preparation

In this section we discuss the set up that you will use, the implementation choices and the conventions that we will follow during all this chapter.

Getting Pharo

You need to download and install Pharo from http://www.pharo.org/. You need a virtual machine, and the couple image and changes. You can use http://get.pharo.org to get a script to download Pharo.

The current version that you can use is Pharo 6.1.

wget -O- get.pharo.org/61+vm | bash

You can use the book Pharo by Example from http://www.pharo.org/PharoByExample/ for an overview of the syntax and the system.

Getting infrastructure definitions

All the necessary definitions are provided as a Monticello package. It contains all the classes, the method categories and the method signatures of the methods that you have to implement. It provides additional functionality such as a dedicated inspector and some extra methods that will make your life easy and help you to concentrate on the essence of the model. It contains also all the tests of the functionality you have to implement.

To load the code, execute the following expression:

Gofer new
	url: 'http://smalltalkhub.com/mc/StephaneDucasse/ObjVLispSkeleton/main'; 
	package: 'ObjVLispSkeleton';
	load.

Alternatively, to load the code open a monticello browser,

MCSmalltalkhubRepository
    owner: 'StephaneDucasse'
    project: 'ObjVLispSkeleton'
    user: ''
    password: ''

Running tests

For each functionality you will have to run some tests.

For example to run a particular test named testPrimitive,

Note that since you are developing the kernel, to test it we implemented manually some mocks of the classes and kernel. This is the setup method of the test classes that build this fake kernel. Now pay attention because the setups are often taking shortcuts, so do not copy them blindly.

Naming conventions

We use the following conventions: we name as primitives all the Pharo methods that participate in the building of ObjVLisp. These primitives are mainly implemented as methods of the class Obj. Note that in a Lisp implementation such primitives would be just lambda expressions, in a C implementation such primitives would be represented by C functions.

To help you to distinguish between classes in the implementation language (Pharo) and the ObjVLisp model, we prefix all the ObjVLisp classes by Obj. Finally, some of the crucial and confusing primitives (mainly the class structure ones) are all prefixed by obj. For example the primitive that given an objInstance returns its class identifier is named objClassId. We also talk about objInstances, objObjects and objClasses to refer to specific instances, objects or classes defined in ObjVLisp.

Inheriting from class Array

We do not want to implement a scanner, a parser and a compiler for ObjVLisp but concentrate on the essence of the language. That's why we chose to use as much as possible the implementation language, here Pharo. As Pharo does not support macro definition, we will use as much as possible the existing classes to avoid extra syntactic problems.

In our implementation, every object in the ObjVLisp world is instance of the class Obj. The class Obj is a subclass of Array.

Since Obj is a subclass of Array, #(#ObjPoint 10 15) is an objInstance of the class ObjPoint which is also an array instance of the Pharo class ObjClass.

As we will see:

About representation choices

You can skip this discussion in a first reading. We could have implemented ObjVLisp functionality at the class level of a class named Obj inheriting simply from Object. However, to use the ObjVlisp primitive (a Pharo method) objInstanceVariableValue: anObject for: anInstanceVariable that returns the value of the instance variable in anObject, we would have been forced to write the following expression:

Obj objInstanceVariableValue: 'x' for: aPoint

We chose to represent any ObjVLisp object by an array and to define the ObjVLisp functionality in the instance side of the class Obj (a subclass of Array). That way we can write in a more natural and readable way the previous functionality as:

aPoint objInstanceVariableValue: 'x'.

Facilitating objclass class access

We need a way to store and access ObjVLisp classes. As a solution, on the class level of the Pharo class Obj we defined a dictionary holding the defined classes. This dictionary acts as the namespace for our language. We defined the following methods to store and access defined classes.

With such methods we can write code like the following one that looks for the class of the class ObjPoint.

Obj giveClassNamed: #ObjPoint
>>> #(#ObjClass 'ObjPoint' #ObjObject #(class x y) #(:x :y) ... )

To make class access less heavy, we also implemented a shortcut: We trap messages not understood sent to Obj and look into the defined class dictionary. Since ObjPoint is an unknown message, this same code is then written as:

Obj ObjPoint
>>> #(#ObjClass 'ObjPoint' #ObjObject #(class x y) #(:x :y) ... )

Now you are ready to start.

Structure and primitives

The first issue is how to represent objects. We have to agree on an initial representation. In this implementation we chose to represent the objinstances as arrays (instances of Obj a subclass of Array). In the following we use the terms array for talking about instances of the class Obj.

Your job.

Check that the class Obj exists and inherits from Array.

Structure of a class

The first object that we will create is the class ObjClass. Therefore we focus now on the minimal structure of the classes in our language.

An objinstance representing a class has the following structure: an identifier to its class, a name, an identifier to its superclass (we limit the model to single inheritance), a list of instance variables, a list of initialization keywords, and a method dictionary.

For example the class ObjPoint has then the following structure:

#(#ObjClass #ObjPoint #ObjObject #(class x y) #(:x :y) nil)

It means that ObjPoint is an instance of ObjClass, is named #ObjPoint, inherits from a class named ObjObject, has three instance variables, two initialization keywords and an uninitialized method dictionary. To access this structure we define some primitives as shown in Figure .

Class structure representation.
Class structure representation.

Your job.

The test methods of the class RawObjTest that are in the categories 'step1-tests-structure of objects' and 'step2-tests-structure of classes' give some examples of structure accesses.

RawObjTest >> testPrimitiveStructureObjClassId
   "(self selector: #testPrimitiveStructureObjClassId) run"

   self assert: (pointClass objClassId = #ObjClass).
RawObjTest >> testPrimitiveStructureObjIVs
   "(self selector: #testPrimitiveStructureObjIVs) run"

   self assert: ((pointClass objIVs) = #(#class #x #y)).

Using offset to access information.
Using offset to access information.
Figure shows how offsets are used to access in an controlled manner the raw objclass information.

Implement the primitives that are missing to run the following tests testPrimitiveStructureObjClassId, testPrimitiveStructureObjIVs, testPrimitiveStructureObjKeywords, testPrimitiveStructureObjMethodDict, testPrimitiveStructureObjName, and testPrimitiveStructureObjSuperclassId.

You can execute them by selecting the following expression (RawObjTest selector: #testPrimitiveStructureObjClassId) run. Note that arrays start at 1 in Pharo. Below is the list of the primitives that you should implement.

Implement in protocol 'object structure primitives' the primitives that manage:

Implement in protocol 'class structure primitives' the primitives that manage:

Finding the class of an object

Every object keeps the identifier of its class (its name). For example an instance of ObjPoint has then the following structure: #(#ObjPoint 10 15) where #ObjPoint is a symbol identifying the class ObjPoint.

Your job.

Using the primitive giveClassNamed: aSymbol defined at the class level of Obj, define the primitive objClass in the protocol 'object-structure primitive' that returns the objInstance that represents its class (Classes are objects too in ObjVLisp).

Make sure that you execute the test method: testClassAccess

RawObjTest >> testClassAccess
   "(self  selector: #testClassAccess) run"

   self assert: (aPoint objClass = pointClass)

Now we will be ready to manipulate objInstances via proper API. We will now use the class ObjTest for more elaborated tests.

Accessing object instance variable values

Instance variable offset asked to the class.
Instance variable offset asked to the class.

A first simple method.

The following test illustrate the behavior of the message offsetFromClassOfInstanceVariable:

ObjTest >> testIVOffset
   "(self  selector: #testIVOffset) run"

   self assert: ((pointClass offsetFromClassOfInstanceVariable: #x) = 2).
   self assert: ((pointClass offsetFromClassOfInstanceVariable: #lulu) = 0)

Your job.

In the protocol 'iv management' define a method called offsetFromClassOfInstanceVariable: aSymbol that returns the offset of the instance variable represented by the symbol given in parameter. It returns 0 if the variable is not defined. Look at the tests #testIVOffset of the class ObjTest.

Hints: Use the Pharo method indexOf:. Pay attention that such a primitive is applied to an objClass as shown in the test.

Make sure that you execute the test method: testIVOffset

Instance variable offset asked to the instance itself.
Instance variable offset asked to the instance itself.

A second simple method.

The following test illustrates the expected behavior

ObjTest >> testIVOffsetAndValue
   "(self  selector: #testIVOffsetAndValue) run"

   self assert: ((aPoint offsetFromObjectOfInstanceVariable: #x) = 2).
   self assert: ((aPoint valueOfInstanceVariable: #x) = 10)

Your job.

Using the preceeding method, define in the protocol 'iv management'

  1. the method offsetFromObjectOfInstanceVariable: aSymbol that returns the offset of the instance variable. Note that this time the method is applied to an objInstance presenting an instance and not a class (as shown in Figure ).
  2. the method valueOfInstanceVariable: aSymbol that returns the value of this instance variable in the given object as shown in the test below.

Note that for the method offsetFromObjectOfInstanceVariable: you can check that the instance variable exists in the class of the object and else raise an error using the Pharo method error:.

Make sure that you execute the test method: testIVOffsetAndValue and it passes.

Object allocation and initialization

The creation of an object is the composition of two elementary operations: its 'allocation' and its initialization.

We now define all the primitives that allow us to allocate and initialize an object. Remember that

  1. the allocation is a class method that returns a nearly empty structure, nearly empty because the instance represented by the structure should at least knows its class and
  2. the initialization of an instance is an instance method that given a newly allocated instance and a list of initialization arguments fill the instance.

Instance allocation

As shown in the class ObjTest, if the class ObjPoint has two instance variables: ObjPoint allocateAnInstance returns #(#ObjPoint nil nil).

ObjTest >> testAllocate
   "(self  selector: #testAllocate) run"
   | newInstance |
   newInstance := pointClass allocateAnInstance.
   self assert: (newInstance at: 1) = #ObjPoint.
   self assert: (newInstance size) = 3.
   self assert: (newInstance at: 2) isNil.
   self assert: (newInstance at: 3) isNil.
   self assert: (newInstance objClass = pointClass)

Your job.

In the protocol 'instance allocation' implement the primitive called allocateAnInstance that sent to an objClass returns a new instance whose instance variable values are nil and whose objClassId represents the objClass.

Make sure that you execute the test method: testAllocate

Keywords primitives

The original implementation of ObjVLisp uses the facility offered by the Lisp keywords to ease the specification of the instance variable values during instance creation. It also provides an uniform and unique way to create objects. We have to implement some functionality to support keywords. However as this is not really interesting that you lose time we give you all the necessary primitives.

Your job.

All the functionality for managing the keywords are defined into the protocol 'keyword management'. Read the code and the associated test called testKeywords in the class ObjTest.

ObjTest >> testKeywords
   "(self  selector: #testKeywords) run"

   | dummyObject |
   dummyObject := Obj new.
   self assert: 
      ((dummyObject generateKeywords: #(#titi #toto #lulu))
        = #(#titi: #toto: #lulu:)).
   self assert: 
      ((dummyObject keywordValue: #x
          getFrom: #(#toto 33 #x 23)
          ifAbsent: 2) = 23).
   self assert: 
      ((dummyObject keywordValue: #x
         getFrom: #(#toto 23)
         ifAbsent: 2) = 2).
   self assert: 
      ((dummyObject returnValuesFrom: #(#x 22 #y 35) followingSchema: #(#y #yy #x #y))
         = #(35 nil 22 35))

Make sure that you execute the test method: testKeywords and that it passes.

Object initialization

Once an object is allocated, it may be initialized by the programmer by specifying a list of initialization values. We can represent such list by an array containing alternatively a keyword and a value like #(#toto 33 #x 23) where 33 is associated with #toto and 23 with #x.

Your job.

Read in the protocol 'instance initialization' the primitive initializeUsing: anArray that sent an object with an initialization list returns an initialized object.

ObjTest >> testInitialize
   "(self  selector: #testInitialize) run"

   | newInstance  |
   newInstance := pointClass allocateAnInstance.
   newInstance initializeUsing: #(#y: 2 #z: 3 #t: 55 #x: 1).
   self assert: (newInstance at: 1) equals: #ObjPoint.
   self assert: (newInstance at: 2) equals: 1.
   self assert: (newInstance at: 3) equals: 2.

Static inheritance of instance variables

Instance variables are statically inherited at the class creation time. The simplest form of instance variable inheritance is to define the complete set of instance variables as the ordered fusion between the inherited instance variables and the locally defined instance variables. For simplicity reason and as most of the languages, we chose to forbid duplicated instance variables in the inheritance chain.

Your job.

In the protocol 'iv inheritance', read and understand the primitive computeNewIVFrom: superIVOrdCol with: localIVOrdCol.

The primitive takes two ordered collections of symbols and returns an ordered collection containing the union of the two ordered collections but with the extra constraint that the order of elements of the first ordered collection is kept. Look at the test method testInstanceVariableInheritance below for examples.

Make sure that you execute the test method: testInstanceVariableInheritance and that is passes.

ObjTest >> testInstanceVariableInheritance
   "(self  selector: #testInstanceVariableInheritance) run"

   "a better choice would be to throw an exception if there are duplicates"
   self assert: 
      ((Obj new computeNewIVFrom: #(#a #b #c #d) asOrderedCollection
         with: #(#a #z #b #t) asOrderedCollection)
         = #(#a #b #c #d #z #t) asOrderedCollection).
   self assert: 
      ((Obj new computeNewIVFrom: #() asOrderedCollection
         with: #(#a #z #b #t) asOrderedCollection)
         = #(#a #z #b #t) asOrderedCollection)

Side remark

You could think that keeping the same order of the instance variables between a superclass and its subclass is not an issue. This is partly true in this simple implementation because the instance variable accessors compute each time the corresponding offset to access an instance variable using the primitive offsetFromClassOfInstanceVariable:. However, the structure (instance variable order) of a class is hardcoded by the primitives. That's why your implementation of the primitive computeNewIVFrom:with: should take care of that aspect.

Method management

A class stores the behavior (expressed by methods) shared by all its instances into a method dictionary. In our implementation, we represent methods by associating a symbol to a Pharo block a kind of anonymous method. The block is then stored in the method dictionary of an objClass.

In this implementation we do not offer the ability to access directly instance variables of the class in which the method is defined. This could be done by sharing a common environment among all the methods. The programmer has to use accessors or the setIV and getIV objMethods defined on ObjObject to access the instance variables. You can find the definition of such methods in the bootstrap method on the class side of Obj.

In our ObjVLisp implementation, we do not have a syntax for message passing. Instead we call the primitives using the Pharo syntax for message passing (using the message send:withArguments:).

The following expression objself getIV: x is expressed in ObjVLisp as objself send: #getIV withArguments: #(#x).

The following code describes the definition of the accessor method x defined on the objClass ObjPoint that invokes a field access using the message getIV.

ObjPoint  
   addUnaryMethod: #accessInstanceVariableX 
   withBody: 'objself send: #getIV withArguments: #(#x)'. 

As a first approximation this code will create the following block that will get stored into the class method dictionary. [ :objself | objself send: #getIV withArguments: #(#x) ]. As you may notice, in our implementation, the receiver is always an explicit argument of the method. Here we named it objself.

Defining a method and sending a message

As we want to keep this implementation as simple as possible, we define only one primitive for sending a message: it is send:withArguments:. To see the mapping between Pharo and ObjVlisp ways of expressing message sent, look at the comparison below:

Pharo Unary: self odd 
ObjVLisp: objself send: #odd withArguments: #()

Pharo Binary: a + 4 
ObjVLisp:  a send: #+ withArguments: #(#(4)) 

Pharo Keyword: a max: 4
ObjVLisp: a send: #max: withArguments: #(4)

While in Pharo you would write the following method definition:

bar: x
   self foo: x

In our implementation of ObjVlisp you write:

anObjClass
   addMethod: #bar:
   args: 'x'
   withBody: 'objself send: #foo: withArguments: #x'. 

Your job.

We provide all the primitives that handle with method definition. In the protocol 'method management' look at the methods addMethod: aSelector args: aString withBody: aStringBlock, removeMethod: aSelector and doesUnderstand: aSelector. Implement bodyOfMethod: aSelector.

Make sure that you execute the test method: testMethodManagement

ObjTest >> testMethodManagement
   "(self  selector: #testMethodManagment) run"
   self assert: (pointClass doesUnderstand: #x).
   self assert: (pointClass doesUnderstand: #xx) not.

   pointClass 
      addMethod: #xx
      args: ''
      withBody: 'objself valueOfInstanceVariable: #x '.
   self assert: (((pointClass bodyOfMethod: #xx) value: aPoint) = 10).
   self assert: (pointClass doesUnderstand: #xx).
   pointClass removeMethod: #xx.
   self assert: (pointClass doesUnderstand: #xx) not.
   self assert: (((pointClass bodyOfMethod: #x) value: aPoint) = 10)

Message passing and dynamic lookup

Sending a message is the result of the composition of method lookup and execution. The following basicSend:withArguments:from: primitive just implements it. First it looks up the method into the class or superclass of the receiver then if a method has been found it execute it, else lookup: returned nil and we raise a Pharo error.

Obj >> basicSend: selector withArguments: arguments from: aClass
   "Execute the method found starting from aClass and whose name is selector.
   The core of the sending a message, reused for both a normal send or a super one."
   | methodOrNil |
   methodOrNil := aClass lookup: selector.
   ^ methodOrNil 
      ifNotNil: [ methodOrNil valueWithArguments: (Array with: self) , arguments ] 
      ifNil: [ Error signal: 'Obj message' , selector asString, ' not understood' ] 

Based on this primitive we can express send:withArguments: and super:withArguments: as follows:

Obj >> send: selector withArguments: arguments 
   "send the message whose selector is <selector> to the receiver. The arguments of the messages are an array <arguments>. The method is looked up in the class of the receiver. self is an objObject or a objClass."

   ^ self basicSend: selector withArguments: arguments from:  self objClass

Method lookup

The primitive lookup: selector applied to an objClass should return the method associated to the selector if it found it, else nil to indicate that it failed.

Your job.

Implement the primitive lookup: selector that sent to an objClass with a method selector, a symbol and the initial receiver of the message, returns the method-body of the method associated with the selector in the objClass or its superclasses. Moreover if the method is not found, nil is returned.

Make sure that you execute the test methods: testNilWhenErrorInLookup and testRaisesErrorSendWhenErrorInLookup whose code is given below:

ObjTest >> testNilWhenErrorInLookup
   "(self  selector: #testNilWhenErrorInLookup) run"
   
   self assert: (pointClass lookup: #zork) isNil.
   "The method zork is NOT implement on pointClass"
ObjTest >> testRaisesErrorSendWhenErrorInLookup
   "(self  selector: #testRaisesErrorSendWhenErrorInLookup) run"
   
   self should: [  pointClass send: #zork withArguments: { aPoint } ] raise: Error.
   "Open a Transcript to see the message trace"

Managing super

To invoke a superclass hidden method, in Java and Pharo you use super, which means that the lookup up will start above the class defining the method containing the super expression. In fact we can consider that in Java or Pharo, super is a syntactic sugar to refer to the receiver but changing where the method lookup starts. This is what we see in our implementation where we do not have syntactic support.

Let us see how we will express the following situation.

bar: x

   super foo: x    

In our implementation of ObjVlisp we do not have a syntactic construct to express super, you have to use the super:withArguments: Pharo message as follows.

anObjClass
  addMethod: #bar:
  args: 'x'
  withBody: 'objself super: #foo: withArguments: #(#x) from: superClassOfClassDefiningTheMethod'. 

Note that superClassOfClassDefiningTheMethod is a variable that is bound to the superclass of anObjClass i.e., the class defining the method bar (see later).

Pharo Unary: super odd 
ObjVLisp:  objself super: #odd withArguments: #() from: superClassOfClassDefiningTheMethod

Pharo Binary: super + 4 
ObjVLisp: objself super: #+ withArguments: #(4) from: superClassOfClassDefiningTheMethod

Pharo Keyword: super max: 4 
ObjVlisp: objself super: #max: withArguments: #(4) from: superClassOfClassDefiningTheMethod

Representing super

We would like to explain you where the superClassOfClassDefiningTheMethod variable comes from. When we compare the primitive send:withArguments:, for super sends we added a third parameter to the primitive and we called it super:withArguments:from:.

This extra parameter corresponds to the superclass of class in which the method is defined. This argument should always have the same name, i.e., superClassOfClassDefiningTheMethod. This variable will be bound when the method is added in the method dictionary of an objClass.

If you want to understand how we bind the variable, here is the explanation: In fact, a method is not only a block but it needs to know the class that defines it or its superclass. We added such information using currification. (a currification is the transformation of a function with n arguments into function with less argument but an environment capture: f(x,y)= (+ x y) is transformed into a function f(x)=f(y)(+ x y) that returns a function of a single argument y and where x is bound to a value and obtain a function generator). For example, f(2,y) returns a function f(y)=(+ 2 y) that adds its parameter to 2. A currification acts as a generator of function where one of the argument of the original function is fixed.

In Pharo we wrap the block representing the method around another block with a single parameter and we bind this parameter with the superclass of the class defining the method. When the method is added to the method dictionary, we evaluate the first block with the superclass as parameter as illustrated as follows:

method := [ :superClassOfClassDefiningTheMethod |
     [ :objself :otherArgs  |
           ... method code ...
           ]]
method value: (Obj giveClassNamed: self objSuperclassId)

So now you know where the superClassOfClassDefiningTheMethod variable comes from. Make sure that you execute the test method: testMethodLookup and that is passes.

Your job.

Now you should be implement super: selector withArguments: arguments from: aSuperclass using the primitive basicSend:withArguments:from:.

Handling not understood messages

Now we can revisit error handling. Instead of raising a Pharo error, we want to send an ObjVlisp message to the receiver of the message to give him a chance to trap the error.

Compare the two following versions of basicSend: selector withArguments: arguments from: aClass and propose an implementation of sendError: selector withArgs: arguments.

Obj >> basicSend: selector withArguments: arguments from: aClass
   "Execute the method found starting from aClass and whose name is selector."
   "The core of the sending a message, reused for both a normal send or a super one."
   | methodOrNil |
   methodOrNil := (aClass lookup: selector).
   ^ methodOrNil 
      ifNotNil: [ methodOrNil valueWithArguments: (Array with: self) , arguments ] 
      ifNil: [ Error signal: 'Obj message' , selector asString, ' not understood' ] 
Obj >> basicSend: selector withArguments: arguments from: aClass
   "Execute the method found starting from aClass and whose name is selector."
   "The core of the sending a message, reused for both a normal send or a super one."
   | methodOrNil |
   methodOrNil := (aClass lookup: selector).
   ^ methodOrNil 
      ifNotNil: [ methodOrNil valueWithArguments: (Array with: self) , arguments ] 
      ifNil: [ self sendError: selector withArgs: arguments ] 

It should be noted that the objVlisp method is defined as follows in the ObjObject class (see the bootstrap method on the class side of Obj). The obj error method expects a single parameter: an array of arguments whose first element is the selector of the not understood message.

objObject 
   addMethod: #error
   args: 'arrayOfArguments'
   withBody: 'Transcript show: ''error '', arrayOfArguments first.  ''error '', arrayOfArguments first'.
Obj >> sendError: selector withArgs: arguments
   "send error wrapping arguments into an array with the selector as first argument. Instead of an array we should create a message object."
   
   ^ self send: #error withArguments:  {(arguments copyWithFirst: selector)}

Make sure that you read and execute the test method: testSendErrorRaisesErrorSendWhenErrorInLookup. Have a look at the implementation of the #error method defined in ObjObject and in the assembleObjectClass of the ObjTest class.

Bootstrapping the system

Now you have implemented all the behavior we need, you are ready to bootstrap the system: this means creating the kernel consisting of ObjObject and ObjClass classes from themselves. The idea of a smart bootstrap is to be as lazy as possible and to use the system to create itself by creating fast a fake but working first class with which we will build the rest.

Three steps compose the ObjVlisp bootstrap,

  1. we create by hand the minimal part of the objClass ObjClass and then
  2. we use it to create normally ObjObject objClass and then
  3. we recreate normally and completely ObjClass.

These three steps are described by the following bootstrap method of Obj class. Note the bootstrap is defined as class methods of the class Obj.

Obj class >> bootstrap
      "self bootstrap"
      
      self initialize.
      self manuallyCreateObjClass.
      self createObjObject.
      self createObjClass.

To help you to implement the functionality of the objClasses ObjClass and ObjObject, we defined another set of tests in the class ObjTestBootstrap. Read them.

Manually creating ObjClass

The first step is to create manually the class ObjClass. By manually we mean create an array (because we chose an array to represent instances and classes in particular) that represents the objClass ObjClass, then define its methods. You will implement/read this in the primitive manuallyCreateObjClass as shown below:

Obj class >> manuallyCreateObjClass
  "self manuallyCreateObjClass"

  | class |
  class := self manualObjClassStructure.
  Obj declareClass: class.
  self defineManualInitializeMethodIn: class.      
  self defineAllocateMethodIn: class.
  self defineNewMethodIn: class.
  ^ class

For this purpose, you have to implement/read all the primitives that compose it.

Your job.

At the class level in the protocol 'bootstrap objClass manual' read or implement: the primitive manualObjClassStructure that returns an objObject that represents the class ObjClass.

Make sure that you execute the test method: testManuallyCreateObjClassStructure

Obj class >> defineManualInitializeMethodIn: class 

   class 
    addMethod: #initialize
    args: 'initArray'
    withBody:   
      '| objsuperclass |
      objself initializeUsing: initArray.  "Initialize a class as an object. In the bootstrapped system will be done via super"
      objsuperclass := Obj giveClassNamed: objself objSuperclassId ifAbsent: [nil].
      objsuperclass isNil
        ifFalse: 
          [ objself
            objIVs: (objself computeNewIVFrom: objsuperclass objIVs with: objself objIVs)]
        ifTrue: 
          [ objself objIVs: (objself computeNewIVFrom: #(#class) with: objself objIVs)].
      objself
        objKeywords: (objself generateKeywords: (objself objIVs copyWithout: #class)).
      objself objMethodDict: (IdentityDictionary new: 3).
      Obj declareClass: objself.
      objself'

Note that this method works without inheritance since the class ObjObject does not exist yet.

The primitive defineAllocateMethodIn: anObjClass defines in anObjClass passed as argument the objMethod allocate. allocate takes only one argument: the class for which a new instance is created as shown below:

defineAllocateMethodIn: class 

   class 
      addUnaryMethod: #allocate 
      withBody: 'objself allocateAnInstance'

Following the same principle, define the primitive defineNewMethodIn: anObjClass that defines in anObjClass passed as argument the objMethod new. new takes two arguments: a class and an initargs-list. It should invoke the objMethod allocate and initialize.

Your job.

Make sure that you read and execute the test method: testManuallyCreateObjClassAllocate

Remarks

Read carefully the following remarks below and the code.

Creation of ObjObject

Now you are in the situation where you can create the first real and normal class of the system: the class ObjObject. To do that you send the message new to class ObjClass specifying that the class you are creating is named #ObjObject and only have one instance variable called class. Then you will add the methods defining the behavior shared by all the objects.

Your job: objObjectStructure

Implement/read the following primitive objObjectStructure that creates the ObjObject by invoking the new message to the class ObjClass:

Obj class >> objObjectStructure

   ^ (self giveClassNamed: #ObjClass)
      send: #new
      withArguments: #(#(#name: #ObjObject #iv: #(#class)))

The class ObjObject is named ObjObject, has only one instance variable class and does not have a superclass because it is the inheritance graph root.

Your job: createObjObject

Now implement the primitive createObjObject that calls objObjectStructure to obtain the objObject representing objObject class and define methods in it. To help you we give here the beginning of such a method

Obj class >> createObjObject
   | objObject |
   objObject := self objObjectStructure.
   objObject addUnaryMethod: #class withBody: 'objself objClass'.
   objObject addUnaryMethod: #isClass withBody: 'false'.
   objObject addUnaryMethod: #isMetaclass withBody: 'false'.
   ...
   ...
   ^ objObject

Implement the following methods in ObjObject

Make sure that you read and execute the test method: testCreateObjObjectStructure

In particular notice that this class does not implement the class method new because it is not a metaclass but does implement the instance method initialize because any object should be initialized.

Your job: run the tests

Creation of ObjClass

Following the same approach, you can now recreate completely the class ObjClass. The primitive createObjClass is responsible to create the final class ObjClass. So you will implement it and define all the primitive it needs. Now we only define what is specific to classes, the rest is inherited from the superclass of the class ObjClass, the class ObjObject.

Obj class >> createObjClass
   "self bootstrap"

   | objClass |
   objClass := self objClassStructure.
   self defineAllocateMethodIn: objClass.
   self defineNewMethodIn: objClass.
   self defineInitializeMethodIn: objClass.
   objClass 
     addUnaryMethod: #isMetaclass
     withBody: 'objself objIVs includes: #superclass'.  
  "an object is a class if is class is a metaclass. cool"

   objClass 
     addUnaryMethod: #isClass
     withBody: 'objself objClass send: #isMetaclass withArguments:#()'.

   ^ objClass

To make the method createObjClass working we should implement the method it calls. Implement then:

Your job.

Make sure that you read and execute the test method: testCreateObjClassStructure. Now implement the primitive createObjClass that starts as follow:

Obj class >> createObjClass

   | objClass |
   objClass := self objClassStructure.
   self defineAllocateMethodIn: objClass.
   self defineNewMethodIn: objClass.
   self defineInitializeMethodIn: objClass.
   ...
   ^ objClass

Also define the following methods:

objClass 
   addUnaryMethod: #isMetaclass
   withBody: 'objself objIVs includes: #superclass'.
   
   "an object is a class if is class is a metaclass. cool"
objClass 
  addUnaryMethod: #isClass
  withBody: 'objself objClass send: #isMetaclass withArguments:#()'.
Obj class>>defineInitializeMethodIn: objClass 

   objClass 
     addMethod: #initialize
     args: 'initArray'
     withBody: 
        'objself super: #initialize withArguments: {initArray} from: superClassOfClassDefiningTheMethod.
         objself objIVs: (objself
                  computeNewIVFrom: 
                        (Obj giveClassNamed: objself objSuperclassId) objIVs
                  with: objself objIVs).
        objself computeAndSetKeywords.
        objself objMethodDict: IdentityDictionary new.
        Obj declareClass: objself.
        objself'
Obj class >> defineInitializeMethodIn: objClass 

  objClass 
     addMethod: #initialize
     args: 'initArray'
     withBody: 
         'objself super: #initialize withArguments: {initArray} from: superClassOfClassDefiningTheMethod.
         objself objIVs: (objself
           computeNewIVFrom: (Obj giveClassNamed: objself objSuperclassId) objIVs
           with: objself objIVs).
         objself computeAndSetKeywords.
         objself objMethodDict: IdentityDictionary new.
         Obj declareClass: objself.
         objself'

Your job.

Make sure that you execute the test method: testCreateObjClassMessage.

Note the following points:

First User Classes: ObjPoint

Now that ObjVLisp is created and we can start to program some classes. Implement the class ObjPoint and ObjColoredPoint. Here is a possible implementation.

You can choose to implement it at the class level of the class Obj or even better in class named ObjPointTest.

Pay attention that your scenario covers the following aspects:

Define the class ObjPoint so that we can create points as below (create a Pharo method to define it).

ObjClass send: #new
   withArguments: #((#name: #ObjPoint #iv: #(#x y) #superclass: #ObjObject)).
aPoint := pointClass send: #new withArguments: #((#x: 24 #y: 6)).
aPoint send: #getIV withArguments: #(#x).
aPoint send: #setIV withArguments: #(#x 25).
aPoint send: #getIV withArguments: #(#x).

Then add some functionality to the class ObjPoint like the methods x, x:, display which prints the receiver.

Obj ObjPoint
   addUnaryMethod: #givex
   withBody: 'objself valueOfInstanceVariable: #x '.
Obj ObjPoint 
   addUnaryMethod: #display
   withBody: 
    'Transcript cr;
      show: ''aPoint with x = ''.
    Transcript show: (objself send: #givex withArguments: #()) printString;
   cr'.

Then test these new functionality.

aPoint send: #x withArguments: #().
aPoint send: #x: withArguments: #(33).
aPoint send: #display withArguments: #().

First User Classes: ObjColoredPoint

Following the same idea, define the class ObjColored.

Create an instance and send it some basic messages.

aColoredPoint := coloredPointClass
   send: #new 
   withArguments: #((#x: 24 #y: 6 #color: #blue)).      
aColoredPoint send: #getIV withArguments: #(#x).
aColoredPoint send: #setIV withArguments: #(#x 25).
aColoredPoint send: #getIV withArguments: #(#x).
aColoredPoint send: #getIV withArguments: #(#color). 

Your job.

Define some functionality and invoke them: the method color, implement the method display so that it invokes the superclass and adds some information related to the color. Here is an example:

coloredPointClass addUnaryMethod: #display
   withBody:  
     'objself super: #display withArguments: #() from: superClassOfClassDefiningTheMethod.
      Transcript cr;
         show: '' with Color = ''.
      Transcript show: (objself send: #giveColor withArguments: #()) printString; cr'.
aColoredPoint send: #x withArguments: #().
aColoredPoint send: #color withArguments: #().
aColoredPoint send: #display withArguments: #()

A First User Metaclass: ObjAbstract

Now implement the metaclass ObjAbstract that defines instances (classes) that are abstract i.e., that cannot create instances. This class should raise an error when it executes the new message.

Then the following shows you a possible use of this metaclass.

ObjAbstractClass 
  send: #new
  withArguments: #(#(#name: #ObjAbstractPoint 
            #iv: #() 
            #superclass: #ObjPoint)).
                  
ObjAbstractPoint send: #new
   withArguments: #(#(#x: 24 #y: 6))        "should raise an error"

You should redefine the new method. Note that the ObjAbstractClass is an instance of ObjClass because this is a class and inherits from it because this is a metaclass.

New features that you could implement

You can implement some simple features:

Shared Variables

Note that contrary to the proposition made in the 6th postulate of the original ObjVLisp model, class instance variables are not equivalent of shared variables. According to the 6th postulate, a shared variable will be stored into the instance representing the class and not in an instance variable of the class representing the shared variables. For example if a workstation has a shared variable named domain. But domain should not be an extra instance variable of the class of Workstation. Indeed domain has nothing to do with class description.

The correct solution is that domain is a value hold into the list of the shared variable of the class Workstation. This means that a class has an extra information to describe it: an instance variable sharedVariable holding pairs. So we should be able to write

Obj Workstation getIV: #sharedVariable
or 
Obj Workstation sharedVariableValue: #domain

and get
 #((domain 'inria.fr'))

introduce shared variables: add a new instance variable in the class ObjClass to hold a dictionary of shared variable bindings (a symbol and a value) that can be queried using specific methods: sharedVariableValue:, sharedVariableValue:put:.

Selected definitions

Smith was the first to introduce reflection in a programming language with 3Lisp . He defines reflection as:

In the context of meta-object protocols, Bobrow refines the definition as follows:

Maes proposed some definitions for reflexive programming :