A simple reflective object kernel
Building a minimal reflective class-based kernel
The objectives of this chapter is to help you to implement step by step the ObjVlisp model explained in the previous chapter. ObjVlisp was designed by P. Cointe who got inspired by the kernel of Smalltalk-78. It has explicit metaclasses and it is composed of two classes Object
and Class
.
Objectives
During the previous chapter, you saw the main points of the ObjVLisp model, now you will implement it. The goals of this implementation are to give a concrete understanding of the concepts presented previously. Here are some of the points you can deeply understand while writing the implementation:
- What is a possible object structure?
- What is object allocation and initialization?
- What is class initialization?
- What the semantics of the method lookup?
- What is a reflective kernel?
- What are the roles of the classes
Class
andObject
? - What is the role of a metaclass?
Preparation
In this section we discuss the set up that you will use, the implementation choices and the conventions that we will follow during all this chapter.
Getting Pharo
You need to download and install Pharo from http://www.pharo.org/. You need a virtual machine, and the couple image and changes. You can use http://get.pharo.org to get a script to download Pharo.
The current version that you can use is Pharo 6.1.
You can use the book Pharo by Example from http://www.pharo.org/PharoByExample/ for an overview of the syntax and the system.
Getting infrastructure definitions
All the necessary definitions are provided as a Monticello package. It contains all the classes, the method categories and the method signatures of the methods that you have to implement. It provides additional functionality such as a dedicated inspector and some extra methods that will make your life easy and help you to concentrate on the essence of the model. It contains also all the tests of the functionality you have to implement.
To load the code, execute the following expression:
Alternatively, to load the code open a monticello browser,
- Add a file repository to point to an ObjVLispSkeleton project under
StephaneDucasse
in the ObjVLispSkeleton project at http://www.smalltalkhub.com. Use the following expression in the smalltalkhub repository creation pop up.
- Select the latest file and load it.
Running tests
For each functionality you will have to run some tests.
For example to run a particular test named testPrimitive
,
- evaluate the following expression
(ObjTest selector: #testPrimitiveStructure) run
or - click on the icon of the method named
testPrimitiveStructure
.
Note that since you are developing the kernel, to test it we implemented manually some mocks of the classes and kernel. This is the setup method of the test classes that build this fake kernel. Now pay attention because the setups are often taking shortcuts, so do not copy them blindly.
Naming conventions
We use the following conventions: we name as primitives all the Pharo methods that participate in the building of ObjVLisp. These primitives are mainly implemented as methods of the class Obj
. Note that in a Lisp implementation such primitives would be just lambda expressions, in a C implementation such primitives would be represented by C functions.
To help you to distinguish between classes in the implementation language (Pharo) and the ObjVLisp model, we prefix all the ObjVLisp classes by Obj
. Finally, some of the crucial and confusing primitives (mainly the class structure ones) are all prefixed by obj
. For example the primitive that given an objInstance returns its class identifier is named objClassId
.
We also talk about objInstances, objObjects and objClasses to refer to
specific instances, objects or classes defined in ObjVLisp.
Inheriting from class Array
We do not want to implement a scanner, a parser and a compiler for ObjVLisp but concentrate on the essence of the language. That's why we chose to use as much as possible the implementation language, here Pharo. As Pharo does not support macro definition, we will use as much as possible the existing classes to avoid extra syntactic problems.
In our implementation, every object in the ObjVLisp world is instance of the class Obj
.
The class Obj
is a subclass of Array
.
Since Obj
is a subclass of Array
, #(#ObjPoint 10 15)
is an objInstance of the class ObjPoint
which is also an array instance of the Pharo class ObjClass
.
As we will see:
#(#ObjPoint 10 15)
represents an objPoint (10,15). It is an objInstance of the classObjPoint
.#(#ObjClass #ObjPoint #ObjObject #(class x y) #(:x :y) nil )
is the array that represents the objclassObjPoint
.
About representation choices
You can skip this discussion in a first reading. We could have implemented ObjVLisp functionality at the class level of a class named Obj
inheriting simply from Object
. However, to use the ObjVlisp primitive (a Pharo method) objInstanceVariableValue: anObject for: anInstanceVariable
that returns the value of the instance variable in anObject
, we would have been forced to write the following expression:
We chose to represent any ObjVLisp object by an array and to define the ObjVLisp functionality in the instance side of the class Obj
(a subclass of Array
). That way we can write in a more natural and readable way the previous functionality as:
Facilitating objclass class access
We need a way to store and access ObjVLisp classes. As a
solution, on the class level of the Pharo class Obj
we defined a
dictionary holding the defined classes. This dictionary acts as the namespace for our language. We defined the following methods to store and access defined classes.
declareClass: anObjClass
stores the objinstanceanObjClass
given as argument in the class repository (here a dictionary whose keys are the class names and values the ObjVLisp classes themselves).
giveClassNamed: aSymbol
returns the ObjVLisp class namedaSymbol
if it exists. The class should have been declared previously.
With such methods we can write code like the following one that looks for the class of the class ObjPoint
.
To make class access less heavy, we also implemented a shortcut:
We trap messages not understood sent to Obj
and look into the defined class dictionary.
Since ObjPoint
is an unknown message, this same code is then written as:
Now you are ready to start.
Structure and primitives
The first issue is how to represent objects. We have to agree on an initial representation. In this implementation we chose to represent the objinstances as arrays (instances of Obj
a subclass of Array
). In the following we use the terms array for talking about instances of the class Obj
.
Your job.
Check that the class Obj
exists and inherits from Array
.
Structure of a class
The first object that we will create is the class ObjClass
. Therefore we
focus now on the minimal structure of the classes in our language.
An objinstance representing a class has the following structure: an identifier to its class, a name, an identifier to its superclass (we limit the model to single inheritance), a list of instance variables, a list of initialization keywords, and a method dictionary.
For example the class ObjPoint
has then the following structure:
It means that ObjPoint
is an instance of ObjClass
, is named #ObjPoint
, inherits from a class named ObjObject
, has three instance variables, two initialization keywords and an uninitialized method dictionary. To access this structure we define some primitives as shown in Figure .
Your job.
The test methods of the class RawObjTest
that are in the categories 'step1-tests-structure of objects'
and 'step2-tests-structure of classes'
give some examples of structure accesses.
Figure shows how offsets are used to access in an controlled manner the raw objclass information.
Implement the primitives that are missing to run the following tests testPrimitiveStructureObjClassId
,
testPrimitiveStructureObjIVs
, testPrimitiveStructureObjKeywords
,
testPrimitiveStructureObjMethodDict
, testPrimitiveStructureObjName
, and testPrimitiveStructureObjSuperclassId
.
You can execute them by selecting the following expression (RawObjTest selector:
#testPrimitiveStructureObjClassId) run
. Note that arrays start at 1 in Pharo. Below is the list of the primitives that you should implement.
Implement in protocol 'object structure primitives'
the primitives that manage:
- the class of the instance represented as a symbol.
objClassId
,objClassId: aSymbol
. The receiver is anobjObject
. This means that this primitive can be applied on any objInstances to get its class identifier.
Implement in protocol 'class structure primitives'
the primitives that manage:
- the class name:
objName
,objName: aSymbol
. The receiver is an objClass. - the superclass:
objSuperclassId
,objSuperclassId: aSymbol
. The receiver is an objClass. - the instance variables:
objIVs
,objIVs: anOrderedCollection
. The receiver is an objClass. - the keyword list:
objKeywords
,objKeywords: anOrderedCollection
. The receiver is an objClass. - the method dictionary:
objMethodDict
,objMethodDict: anIdentityDictionary
. The receiver is an objClass.
Finding the class of an object
Every object keeps the identifier of its class (its name). For example an instance of ObjPoint
has then the following structure: #(#ObjPoint 10 15)
where #ObjPoint
is a symbol identifying the class ObjPoint
.
Your job.
Using the primitive giveClassNamed: aSymbol
defined at the class level of Obj, define the primitive objClass
in the protocol 'object-structure primitive'
that returns the objInstance that represents its class (Classes are objects too in ObjVLisp).
Make sure that you execute the test method: testClassAccess
Now we will be ready to manipulate objInstances via proper API. We will now use the class ObjTest
for more elaborated tests.
Accessing object instance variable values
A first simple method.
The following test illustrate the behavior of the message offsetFromClassOfInstanceVariable:
Your job.
In the protocol 'iv management'
define a method called offsetFromClassOfInstanceVariable: aSymbol
that returns the offset of the instance variable represented by the symbol given in parameter. It returns 0 if the variable is not defined. Look at the tests #testIVOffset
of the class ObjTest
.
Hints: Use the Pharo method indexOf:
. Pay attention that such a primitive is applied to an objClass as shown in the test.
Make sure that you execute the test method: testIVOffset
A second simple method.
The following test illustrates the expected behavior
Your job.
Using the preceeding method, define in the protocol 'iv management'
- the method
offsetFromObjectOfInstanceVariable: aSymbol
that returns the offset of the instance variable. Note that this time the method is applied to an objInstance presenting an instance and not a class (as shown in Figure ). - the method
valueOfInstanceVariable: aSymbol
that returns the value of this instance variable in the given object as shown in the test below.
Note that for the method offsetFromObjectOfInstanceVariable:
you can check that the instance variable exists in the class of the object and else raise an error using the Pharo method error:
.
Make sure that you execute the test method: testIVOffsetAndValue
and it passes.
Object allocation and initialization
The creation of an object is the composition of two elementary operations: its 'allocation' and its initialization.
We now define all the primitives that allow us to allocate and initialize an object. Remember that
- the allocation is a class method that returns a nearly empty structure, nearly empty because the instance represented by the structure should at least knows its class and
- the initialization of an instance is an instance method that given a newly allocated instance and a list of initialization arguments fill the instance.
Instance allocation
As shown in the class ObjTest
, if the class ObjPoint
has two instance variables: ObjPoint allocateAnInstance
returns #(#ObjPoint nil nil)
.
Your job.
In the protocol 'instance allocation'
implement the primitive called allocateAnInstance
that sent to an objClass returns a new instance whose instance variable values are nil and whose objClassId represents the objClass.
Make sure that you execute the test method: testAllocate
Keywords primitives
The original implementation of ObjVLisp uses the facility offered by the Lisp keywords to ease the specification of the instance variable values during instance creation. It also provides an uniform and unique way to create objects. We have to implement some functionality to support keywords. However as this is not really interesting that you lose time we give you all the necessary primitives.
Your job.
All the functionality for managing the keywords are defined into the protocol 'keyword management'
. Read the code and the associated test called testKeywords
in the class ObjTest
.
Make sure that you execute the test method: testKeywords
and that it passes.
Object initialization
Once an object is allocated, it may be initialized by the programmer by specifying a list of initialization values. We can represent such list by an array containing alternatively
a keyword and a value like #(#toto 33 #x 23)
where 33 is associated with #toto
and 23 with #x
.
Your job.
Read in the protocol 'instance initialization'
the primitive initializeUsing: anArray
that sent an object with an initialization list returns an initialized object.
Static inheritance of instance variables
Instance variables are statically inherited at the class creation time. The simplest form of instance variable inheritance is to define the complete set of instance variables as the ordered fusion between the inherited instance variables and the locally defined instance variables. For simplicity reason and as most of the languages, we chose to forbid duplicated instance variables in the inheritance chain.
Your job.
In the protocol 'iv inheritance'
, read and understand the primitive computeNewIVFrom: superIVOrdCol with: localIVOrdCol
.
The primitive takes two ordered collections of symbols and returns an ordered collection containing the union of the two ordered collections but with the extra constraint that the order of elements of the first ordered collection is kept. Look at the test method testInstanceVariableInheritance
below for examples.
Make sure that you execute the test method: testInstanceVariableInheritance
and that is passes.
Side remark
You could think that keeping the same order of the instance variables between a superclass and its subclass is not an issue. This is partly true in this simple implementation because the instance variable accessors compute each time the corresponding offset to access an instance variable using the primitive offsetFromClassOfInstanceVariable:
. However, the structure (instance variable order) of a class is hardcoded by the primitives. That's why your implementation of the primitive computeNewIVFrom:with:
should take care of that aspect.
Method management
A class stores the behavior (expressed by methods) shared by all its instances into a method dictionary. In our implementation, we represent methods by associating a symbol to a Pharo block a kind of anonymous method. The block is then stored in the method dictionary of an objClass.
In this implementation we do not offer the ability to access directly instance variables of the class in which the method is defined. This could be done by sharing a common environment among all the methods. The programmer has to use accessors or the setIV
and getIV
objMethods defined on ObjObject
to access the instance variables. You can find the definition of such methods in the bootstrap method on the class side of Obj
.
In our ObjVLisp implementation, we do not have a syntax for message passing. Instead we call the primitives using the Pharo syntax for message passing (using the message send:withArguments:
).
The following expression objself getIV: x
is expressed in ObjVLisp as
objself send: #getIV withArguments: #(#x)
.
The following code describes the definition of the accessor method x
defined on the objClass ObjPoint
that invokes a field access using the message getIV
.
As a first approximation this code will create the following block that will get stored into the class method dictionary. [ :objself | objself send: #getIV withArguments: #(#x) ]
. As you may notice, in our implementation, the receiver is always an explicit argument of the method. Here we named it objself
.
Defining a method and sending a message
As we want to keep this implementation as simple as possible, we define only one primitive for sending a message: it is send:withArguments:
. To see the mapping between Pharo and ObjVlisp ways of expressing message sent, look at the comparison below:
While in Pharo you would write the following method definition:
In our implementation of ObjVlisp you write:
Your job.
We provide all the primitives that handle with method definition. In the protocol 'method management'
look at the methods addMethod: aSelector args: aString withBody: aStringBlock
,
removeMethod: aSelector
and doesUnderstand: aSelector
. Implement bodyOfMethod: aSelector
.
Make sure that you execute the test method: testMethodManagement
Message passing and dynamic lookup
Sending a message is the result of the composition of method lookup and execution. The following basicSend:withArguments:from:
primitive just implements it.
First it looks up the method into the class or superclass of the receiver then if a
method has been found it execute it, else lookup:
returned nil and we raise a Pharo error.
Based on this primitive we can express send:withArguments:
and super:withArguments:
as follows:
Method lookup
The primitive lookup: selector
applied to an objClass
should return the method associated to the selector if it found it, else nil to indicate that it failed.
Your job.
Implement the primitive lookup: selector
that sent to an objClass with a method selector, a symbol and the initial receiver of the message, returns the method-body of the method associated with the selector in the objClass or its superclasses. Moreover if the method is not found, nil is returned.
Make sure that you execute the test methods: testNilWhenErrorInLookup
and testRaisesErrorSendWhenErrorInLookup
whose code is given below:
Managing super
To invoke a superclass hidden method, in Java and Pharo you use super
, which means that the lookup up will start above the class defining the method containing the super expression. In fact we can consider that in Java or Pharo, super is a syntactic sugar to refer to the receiver but changing where the method lookup starts. This is what we see in our implementation where we do not have syntactic support.
Let us see how we will express the following situation.
In our implementation of ObjVlisp we do not have a syntactic construct to express super, you have to use the super:withArguments:
Pharo message as follows.
Note that superClassOfClassDefiningTheMethod
is a variable that is bound to the superclass of anObjClass
i.e., the class defining the method bar
(see later).
Representing super
We would like to explain you where the superClassOfClassDefiningTheMethod
variable comes from.
When we compare the primitive send:withArguments:
, for super sends we added a third parameter to the primitive and we called it super:withArguments:from:
.
This extra parameter corresponds to the superclass of class in which the method is defined. This argument should always have the same name, i.e., superClassOfClassDefiningTheMethod
. This variable will be bound when the method is added in the method dictionary of an objClass.
If you want to understand how we bind the variable, here is the explanation:
In fact, a method is not only a block but it needs to know the class that defines it or its superclass. We added such information using currification. (a currification is the transformation of a function with n arguments into function with less argument but an environment capture: f(x,y)= (+ x y)
is transformed into a function f(x)=f(y)(+ x y)
that returns a function of a single argument y and where x is bound to a value and obtain a function generator). For example, f(2,y)
returns a function f(y)=(+ 2 y)
that adds its parameter to 2. A currification acts as a generator of function where one of the argument of the original function is fixed.
In Pharo we wrap the block representing the method around another block with a single parameter and we bind this parameter with the superclass of the class defining the method. When the method is added to the method dictionary, we evaluate the first block with the superclass as parameter as illustrated as follows:
So now you know where the superClassOfClassDefiningTheMethod
variable comes from.
Make sure that you execute the test method: testMethodLookup
and that is passes.
Your job.
Now you should be implement super: selector withArguments: arguments from: aSuperclass
using the primitive basicSend:withArguments:from:
.
Handling not understood messages
Now we can revisit error handling. Instead of raising a Pharo error, we want to send an ObjVlisp message to the receiver of the message to give him a chance to trap the error.
Compare the two following versions of basicSend: selector withArguments: arguments from: aClass
and propose an implementation of sendError: selector withArgs: arguments
.
It should be noted that the objVlisp method is defined as follows in the ObjObject
class (see the bootstrap method on the class side of Obj). The obj error
method expects a single parameter: an array of arguments whose first element is the selector of the not understood message.
Make sure that you read and execute the test method: testSendErrorRaisesErrorSendWhenErrorInLookup
.
Have a look at the implementation of the #error
method defined in ObjObject
and in the assembleObjectClass
of the ObjTest class.
Bootstrapping the system
Now you have implemented all the behavior we need, you are ready to bootstrap the system: this means creating the kernel consisting of ObjObject
and ObjClass
classes from themselves. The idea of a smart bootstrap is to be as lazy as possible and to use the system to create itself by creating fast a fake but working first class with which we will build the rest.
Three steps compose the ObjVlisp bootstrap,
- we create by hand the minimal part of the objClass
ObjClass
and then - we use it to create normally
ObjObject
objClass and then - we recreate normally and completely
ObjClass
.
These three steps are described by the following bootstrap method of Obj class. Note the bootstrap is defined as class methods of the class Obj.
To help you to implement the functionality of the objClasses ObjClass
and
ObjObject
, we defined another set of tests in the class ObjTestBootstrap
.
Read them.
Manually creating ObjClass
The first step is to create manually the class ObjClass
. By manually we mean create an array (because we chose an array to represent instances and classes in particular) that represents the objClass ObjClass
, then define its methods. You will implement/read this in the primitive manuallyCreateObjClass
as shown below:
For this purpose, you have to implement/read all the primitives that compose it.
Your job.
At the class level in the protocol 'bootstrap objClass manual'
read or implement:
the primitive manualObjClassStructure
that returns an objObject that represents the class ObjClass
.
Make sure that you execute the test method: testManuallyCreateObjClassStructure
- As the
initialize
of this first phase of the bootstrap is not easy we give you its code. Note that the definition of the objMethodinitialize
is done in the primitive methoddefineManualInitializeMethodIn:
.
Note that this method works without inheritance since the class ObjObject
does not
exist yet.
The primitive defineAllocateMethodIn: anObjClass
defines in anObjClass passed as argument the objMethod allocate
. allocate
takes only one argument: the class for which a new instance is created as shown below:
Following the same principle, define the primitive defineNewMethodIn: anObjClass
that defines in anObjClass passed as argument the objMethod new
. new
takes two arguments: a class and an initargs-list. It should invoke the objMethod allocate
and initialize
.
Your job.
Make sure that you read and execute the test method: testManuallyCreateObjClassAllocate
Remarks
Read carefully the following remarks below and the code.
- In the objMethod
manualObjClassStructure
, the instance variable inheritance is simulated. Indeed the instance variable array contains#class
that should normally be inherited fromObjObject
as we will see in the third phase of the bootstrap.
- Note that the class is declared into the class repository using the method
declareClass:
.
- Note the method
#initialize
is method of the metaclassObjClass
: when you create a class the initialize method is invoked on a class! Theinitialize
objMethod defines onObjClass
has two aspects: the first one dealing with the initialization of the class like any other instance (first line). This behavior is normally done using a super call to invoke theinitialize
method defined inObjObject
. The final version of theinitialize
method will do it using perform. The second one dealing with the initialization of classes: performing the instance variable inheritance, then computing the keywords of the newly created class. Note in this final step that the keyword array does not contain the#class:
keyword because we do not want to let the user modify the class of an object.
Creation of ObjObject
Now you are in the situation where you can create the first real and normal class of the system: the class ObjObject
. To do that you send the message new
to class ObjClass
specifying that the class you are creating is named #ObjObject
and
only have one instance variable called class
. Then you will add the methods defining the behavior shared by all the objects.
Your job: objObjectStructure
Implement/read the following primitive objObjectStructure
that creates the ObjObject
by invoking the new
message to the class ObjClass
:
The class ObjObject
is named ObjObject
, has only one instance variable class
and does not have a superclass because it is the inheritance graph root.
Your job: createObjObject
Now implement the primitive createObjObject
that calls objObjectStructure
to obtain the objObject
representing
objObject
class and define methods in it. To help you we give here the beginning of such a method
Implement the following methods in ObjObject
- the objMethod
class
that given an objInstance returns its class (the objInstance that represents the class). - the objMethod
isClass
that returns false. - the objMethod
isMetaClass
that returns false. - the objMethod
error
that takes two arguments the receiver and the selector of the original invocation and raises an error. - the objMethod
getIV
that takes the receiver and an attribute name, aSymbol, and returns its value for the receiver. - the objMethod
setIV
that takes the receiver, an attribute name and a value and sets the value of the given attribute to the given value. - the objMethod
initialize
that takes the receiver and an initargs-list and initializes the receiver according to the specification given by the initargs-list. Note that here theinitialize
method only fill the instance according to the specification given by the initargs-list. Compare with theinitialize
method defined onObjClass
.
Make sure that you read and execute the test method: testCreateObjObjectStructure
In particular notice that this class does not implement the class method new
because it is not a metaclass but does implement the instance method initialize
because any object should be initialized.
Your job: run the tests
- Make sure that you read and execute the test method:
testCreateObjObjectMessage
- Make sure that you read and execute the test method:
testCreateObjObjectInstanceMessage
Creation of ObjClass
Following the same approach, you can now recreate completely the class ObjClass
. The primitive createObjClass
is responsible to create the final class ObjClass
. So you will implement it and define all the primitive it needs. Now we only define what is specific to classes, the rest is inherited from the superclass of the class ObjClass
, the class ObjObject
.
To make the method createObjClass
working we should implement the method it calls. Implement then:
- the primitive
objClassStructure
that creates theObjClass
class by invoking thenew
message to the classObjClass
. Note that during this method theObjClass
symbol refers to two different entities because the new class that is created using the old one is declared in the class dictionary with the same name.
Your job.
Make sure that you read and execute the test method: testCreateObjClassStructure
.
Now implement the primitive createObjClass
that starts as follow:
Also define the following methods:
- the objMethod
isClass
that returns true. - the objMethod
isMetaclass
that returns true.
- the primitive
defineInitializeMethodIn: anObjClass
that adds the objMethodinitialize
to the objClass passed as argument. The objMethodinitialize
takes the receiver (an objClass) and an initargs-list and initializesthe receiver according to the specification given by the initargs-list. In particular, it should be initialized as any other object, then it should compute its instance variable (i.e., inherited instance variables are computed), the keywords are also computed, the method dictionary should be defined and the class is then declared as an existing one. We provide the following template to help you.
Your job.
Make sure that you execute the test method: testCreateObjClassMessage
.
Note the following points:
- The locally specified instance variables now are just the instance variables that describe a class. The instance variable
class
is inherited fromObjObject
. - The
initialize
method now does a super send to invoke the initialization performed byObjObject
.
First User Classes: ObjPoint
Now that ObjVLisp is created and we can start to program some classes.
Implement the class ObjPoint
and ObjColoredPoint
. Here is a possible implementation.
You can choose to implement it at the class level of the class Obj or even better in class named ObjPointTest
.
Pay attention that your scenario covers the following aspects:
- First just create the class
ObjPoint
. - Create an instance of the class
ObjPoint
. - Send some messages defined in
ObjObject
to this instance.
Define the class ObjPoint
so that we can create points as below (create a Pharo method to define it).
Then add some functionality to the class ObjPoint
like the methods x
, x:
, display
which prints the receiver.
Then test these new functionality.
First User Classes: ObjColoredPoint
Following the same idea, define the class ObjColored
.
Create an instance and send it some basic messages.
Your job.
Define some functionality and invoke them: the method color, implement the method display so that it invokes the superclass and adds some information related to the color. Here is an example:
A First User Metaclass: ObjAbstract
Now implement the metaclass ObjAbstract
that defines instances (classes) that are abstract i.e., that
cannot create instances. This class should raise an error when it executes the new
message.
Then the following shows you a possible use of this metaclass.
You should redefine the new
method. Note that the ObjAbstractClass
is an instance of ObjClass
because this is a class and inherits from it because this is a metaclass.
New features that you could implement
You can implement some simple features:
- define a metaclass that automatically defines accessors for the specified instances variables.
- avoid that we can change the selector and the arguments when calling a super send.
Shared Variables
Note that contrary to the proposition made in the 6th postulate of the original ObjVLisp model, class instance variables are not equivalent of shared variables. According to the 6th postulate, a shared variable will be stored into the instance representing the class and not in an instance variable of the class representing the shared variables. For example if a workstation has a shared variable named domain
. But domain should not be an extra instance variable of the class of Workstation
. Indeed domain has nothing to do with class description.
The correct solution is that domain
is a value hold into the list of the shared variable of the class Workstation
. This means that
a class has an extra information to describe it: an instance variable sharedVariable
holding pairs. So we should be able to write
introduce shared variables: add a new instance variable in the
class ObjClass
to hold a dictionary of shared variable bindings (a
symbol and a value) that can be queried using specific methods:
sharedVariableValue:
, sharedVariableValue:put:
.